Thousands of small optimizations throughout the engine have resulted in a big increase in performance for Paragon and should benefit all games built with UE4. Paragon pushes the engine to its limits, especially when it comes to animation and rendering. In Paragon, we need to support animating 10 heroes and 120+ minions at a time, tons of FX, and all while rendering a beautiful, detailed map with long sightlines at 60fps. Paragon offered a unique set of challenges to the team. Major Features Performance and MultithreadingĪ major effort for us over the last several months has been optimizing UE4 in order to get our next game, Paragon, running at 60fps on PC and PlayStation 4. UE4 continues to push VR forward with improvements to VR rendering and support for the latest SDKs so that you can ship your games as VR hardware becomes available to consumers. Several new rendering and animation features focused on rendering realistic characters are in 4.11, as are new audio features and tools improvements. Performance has been a big focus for us as we prepare to ship our next game, Paragon. This release is packed with many new features and numerous performance optimizations. Navrotskiy (bozaro), Ben Reeves (BGR360), bensch128, Black Phoenix (PhoenixBlack), Brandon Wamboldt (brandonwamboldt), Cameron Angus (kamrann), Christoph Becher (chbecher) ,Clay Chai (chaiyuntian), Dan Ogles (dogles), David Baack (davidbaack), Eli Tayrien (ETayrienHBO), Eren Pinaz (erenpinaz), G4m4, Hannah Gamiel (hgamiel), Hevedy (Hevedy), Hyeon-Cheol Cho (crocuis), Igor Karatayev (yatagarsu25), Jason (Abatron), Jefferson Pinheiro (Ixiguis), kallehamalainen, Kiqras, Konstantin Nosov (gildor2), Leon Rosengarten (lion03), Manny (Manny-MADE), Marat Radchenko (slonopotamus), Markus Breyer (pluranium), marynate, Matthias Huerbe (MatzeOGH), Maxim Pestun (maxpestun), Moritz Wundke (moritz-wundke), Mustafa TOP (MSTF), Nikos Tsatsalmas (ntk4), Pablo Zurita (pzurita), Pavel Dudrenov (dudrenov), Peter Oost (Sirrah), Piotr Bąk (Pierdek), projectgheist, Rama (EverNewJoy), Rene Rivera (grafikrobot), Rob Ray (robdeadtech), Robert Khalikov (nbjk667), sackyhack, sankasan, Sébastien Rombauts (SRombauts), Simon Taylor (simontaylor81), Skylonxe, Spencer Brown (JedTheKrampus), Tam Armstrong (tamarmstrong), Thomas Mayer (tommybear), Thomas McVay (ThomasMcVay), unktomi, Verdoso, ZehM4tt. This release brings hundreds of updates for Unreal Engine 4, including 92 improvements submitted by the community of Unreal Engine developers on GitHub! Thanks to all of these contributors to Unreal Engine 4.11:Īnton Olkhovik (Sektor), Alessandro Osima (AlessandroOsima), Alexandru Pană (alexpana), Andreas Axelsson (judgeaxl), Andreas Schultes (andreasschultes), Artem (umerov1999), Artem V. New: Major Progress on Sequencer (Experimental) New: VR Head Mounted Display Camera Improvements New: Complex Text Rendering (Experimental) New: Curve Blending for Animation Montages New: Particle Cutouts (Fast Flipbook Particle Rendering) New: Animation Posing by Copying from Meshes New: Faster Lighting Builds (Intel Embree support) New: Live Animation Recording from Gameplay New: Anim Dynamics (Fast Physics Simulation for Characters)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |