Open the clientscheme.res, the first step is to add the whole font, down the bottom of the file there is the "CUSTOM FONT FILES" section, add it like the others in this format. The next part of the customization requires a couple of quick edits to the clientscheme.res file, you can read here on how to get that file but I will use my tutorial file set from the previous pages. mine was csd_tut, saving it in the cstrike/resource folder is OK of course. Save the file now, ("File" "save as") and call it what you called it in "Full name" field. A box pops up and you can fill it in, change what is there because you don't want to confuse this with VALVe's normal csd.ttf file. You have now changed a VALVe TTF file, you should place some embedded info' into the file before you save, click "Font" and select "Names". So as you can see the glyph image is now different, we have to save it now. You can override this and make it read only.don't bother, it will have problems if you give it to someone else, just rename it correctly as shown below. With the select tool still on, select the corners, click out of the selected dots, (points) to deselect, then click on one point at a time and drag them around until happy, note that on some points you will see extra controls to adjust the curve in and out, explore the editors options for manipulation of the " Bézier paths", until you have the shape you want.įirst a warning: The VALVe font file names must never be used as a custom file name, the reason is that when the game starts it will detect a file that is changed and replace it with the default file from cstrike\resource. Now click the select tool again, highlight your shape and select it, the corners will now be shown as red dots, go to "Contour" and select "Reverse", it will now show as a clear section. Now I want another, simple, slanted one, select the square drawing tool and make a square. I selected the mouth, (make sure the select tool is on) and I deleted it. So now we can see what we are doing you can start to change things, I know what I want, I want an image that is not smiling and I want a mean set of eyes and a few other adjustments to the bones and jaw. You may want to edit this with the "preview fill" option ticked under "View" it makes it easy to see what is a solid area and what is transparent. Select Glyph no 29, (it's the letter c) and now you will see an image with dots, these are editable points within the Glyph that you can move and adjust (line before and after) the interconnecting lines between each point, see here. The csd.ttf in the cstrike/resource directory and a clientscheme.res, we can do that later for now open csd.tff with your editor and ensure "Mapping" is selected under the "View" menu.Īdjust a "Glyph" manually. To edit the images in the kills and deaths you need two files. Use a VALVe TTF font as a base? This is wise to start off, use the TTF files and adjust them, let's say you wanted to adjust the death icon for the kills and deaths area. Linux users will just need to install FontForge. Install it or your other choice and let's continue. The full version has many more functions and you may opt for that, it does do a lot more like import bitmap images and a host of other tools, however it is possible to change a HL2 TTF file with ease under Windows using the free or full version. It has basic abilities to open, basic editing and save. There is another option I can now recommend, Type light 3.1 - a freeware OpenType font editor. Linux and Mac operating systems have lots of support to edit TTF fonts, Windows in the past had very few options and the best was, (I repeat was) commercial software programs like FontCreator by high-logic. HL2 uses True Type Font files (.ttf), they are moderately easy to change if you know how.įont editor problem. This tutorial is based on customizing existing Counter-Strike Source files so I will take you through one example in one of the 4 CSS standard font files and how to change and install a custom font. Font files in HL2 games are sometimes used as images for HUD icon use.
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